X-Ray game asset converter (Apr 27 2008) Usage: converter <common-options> <format-specific-options> <input-objects> Common options: -ro perform all the steps but do not write anything on disk -fs <SPEC> use this file system specification file (default is fsconverter.ltx) -out <PATH> output file name (OGF, OMF, DM and DB pack) -dir <PATH> output folder name (OGF, OMF, DM and DB unpack) OGF options: -ogf assume OGF format for input file(s) -object save as .object file (default) -skls save all motions as .skls file -skl <NAME> save motion <NAME> as .skl file -bones save all bones as .bones file OMF options: -omf assume OMF format for input file(s) -skls save all motions as .skls file (default) -skl <NAME> save motion <NAME> as .skl file DM options: -dm assume DM format for input file(s) -object save as .object file (default) -info display shader, texture and min/max scale Level options: -level assume game level format -geom_raw separate sectors and terrain (default) -geom_le separate continuous objects and merge fake colliders -geom_le_alt merge objects more aggressively -geom_maya split geometry in continuous texture-merged meshes -with_lods create LOD textures for MU models as well OGG/WAV options: -ogg2wav restore *.wav/*.thm in $sounds$ using *.ogg from $game_sounds$ DDS/TGA options: -dds2tga restore *.tga in $textures$ using *.dds from $game_textures$ -with_solid convert non-transparent images as well DB options: -unpack unpack game archive (expects list of file names) -pack pack game archive (expects folder name) -11xx assume 1114/1154 archive format (unpack only) -2215 assume 2215 archive format (unpack only) -2945 assume 2945 archive format (unpack only) -2947ru assume release version format -2947ww assume world-wide release version format -xdb assume .xdb archive format
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